SCROLL
Farmbotic
Menu
Kamil Jamróz
Menu
Home
About
Resume
Portfolio
Contact
Shortcodes
SCROLL
INTRODUCTION
ABOUT
I’m a creative person with a wide range of skills and a passion for fusing creativity and technology to create immersive interactive experiences.
This enables me to transform ideas into projects that are both practical and visually appealing.
With over 7 years of professional experience in diverse and challenging environments, plus four years prior of building numerous projects and experimenting with a wide range of tools, I now feel I bring significant value and a distinctive perspective, shaped by my non-traditional journey.
Beyond tech, I find inspiration in psychology, philosophy, sports, and other pursuits, which enhance my approach to problem-solving.
Naval Ravikant’s observation about the AI era stays with me: “Understanding is the thing. Judgement is the thing. Taste is the thing.”
AI can accelerate execution and expand what is possible, but understanding, judgement, and taste are what turn those possibilities into meaningful, useful, and well-shaped work.
Feel free to explore my portfolio of selected past and current works.
RESUME
Technical vision - Project roadmap - Delegating - Managing teams - Resolving cross-disciplinary blockers - Stakeholder engagement - Grant applications - Knowledge management - Leading by example
Programming - Code reviews - Optimization - CI/CD standards - Researching technologies - Porting - Profiling - Shaders - Rendering
Aesthetic Sensibility - Design - VFX - Shaders - Photoshop - Blender
Frozen Way
2023-now
Technical Director
Farmbotic
Frozen Way
2022-2023
Team Lead / Game Engineer
House Flipper: Remastered Collection
House Flipper 2
Hairdresser Simulator
Frozen Way
2021-2022
Game Engineer / Tech Art
House Flipper VR PC
House Flipper: Remastered Collection
House Flipper: Pets DLC
House Flipper: Farm DLC
Honeycomb: The World Beyond
Frozen District
2019-2020
VR Game Developer
House Flipper VR
PORTFOLIO
Click on the image to see more
Farmbotic
I directly managed both programming and design teams, leading design efforts while setting coding standards and researching/integrating tools.
Designed the game’s core architecture and contribute hands-on to optimization and technical art.
Examples:
House Flipper 2
Programming and creating shaders related to the highlighter system
HF Remastered Collection
Oversaw and coordinated the development of the project while porting the game to High Definition Render Pipeline (HDRP)
Examples:
Honeycomb: The World Beyond trailer
Created VFX for the trailer using Unreal Engine, including the following effects:
House Flipper - Farm DLC
This work mainly revolved around solving technical issues, optimizing performance (ex. parallax corrected cubemaps), and working on shaders to improve the visual quality of the game.
House Flipper - Pets DLC
Worked on the development of the House Flipper Pets DLC.
I was responsible for:
House Flipper VR
I was one of three main programmers on House Flipper VR, developed in Unity for Oculus Quest (prototype and then 1st edition).
My role involved:
Hairdresser Simulator
SIDE PROJECTS
Compute Shaders with Unity course
Nickel - DX11/DX12 C++ Renderer
Bachelor of Engineering thesis: 'Design and implementation of a real-time application using DirectX12 Ultimate library'.
The application includes DirectX 11 and DirectX 12 backends, with API-agnostic layer and mesh shader support in the DX12 backend.
Features:
Technologies used:
YOOMP! - WebGL
Project based on the ATARI game "YOOMP!" + level editor.
The game is made entirely in WebGL without use of any external libraries (apart from the matix math one).
Blender retopology
Participated in a beginner-level 3D modeling course, learning the fundamentals of Blender modeling
2D IK solver
IK solver written in Odin - general-purpose programming language with distinct typing built for high performance, modern systems and data-oriented programming.
Project involving a partial implementation of concepts from the paper 'Inverse Kinematics: A Review of Existing Techniques and Introduction of a New Fast Iterative Solver,' introducing a heuristic iterative method called Forward and Backward Reaching Inverse Kinematics (FABRIK)
Neon Bullet - Unity room generator
Symmetry - Three.js + sockets
Multiplayer game built with use of three.js and sockets. In order to win, player must mirror central board before his opponent will
Blender animation
Shadertoy VJing shader
GLSL shader that was used in VJ performance:
Processing creative coding
Ray Tracing in One Weekend
Dratewka the Shoemaker ATARI JS
Remake of ATARI game "Dratewka the shoemaker". Contains improvements like graphical map, command autocomplete, extended command set (AI playing the game, BFS algorithm visualization)
OpenGL shader pixel art
CONTACT
technelabs@protonmail.com